The Allusive Eye. Illusion, Anti-Illusion, Allusion
Peter Weibel
Center for Art and Media
(ZKM) in Karlsruhe
In 1969 an exhibition was held at the Whitney Museum of American Art
with the significant title Anti-Illusion: Procedures/Materials, atx
which works of Andre, Asher, Benglis, Morris, Nauman, Reich, Ryman,
Serra, Snow, Sonnier, Tuttle and others were shown. This exhibition
summed up an important tendency of the neo-avant-garde, but especially
of the avant-garde of the media of film and video. The 1960s saw a paradigm
change from illusion to anti-illusion. All the achievements of the avant-garde
of the 1950s and 1960s drew on the development of materials, not only
of artistic but also of extra-artistic materials. In the 1950s Jean
Dubuffet smeared his canvasses with sand and stones. Robert Smithson
and Michael Heizer went into the countryside and created huge sculptures
of earth. The inner world of materials formed the canon, issued the
directives for the development of processes. Processes of materials,
whether of lead, felt, fat, oil colors, water, ice, air, fire, earth,
etc., shaped the form and non-form of the picture or the sculpture.
These processes of materials replaced the work of art as a product,
and created at least the conditions for the product. From avant-garde
music, Fluxus and happenings through Action Art, Body Art and Arte Povera
to Land Art, Process Art and Conceptual Art, artists have been testing
the possibilities and options of materials, whether of the piano, of
light, of oil paints, of texts, and so forth, in order to create from
these their ephemeral works. This obsession with materials not only
went along with a refusal of illustration and representation, but was
in general characterized by the gesture of the Enlightenment and anti-illusion.
Avant-garde film in particular proceeded from the conditions and materiality
of film, from the conditions of perception, of projection, of the movie
theater, the celluloid, etc., and developed from these "structural
film", "material film" and "expanded cinema"
(Hollis Frampton, Tony Conrad, Paul Sharits, Steina and Woody Vasulka,
Birgit and Wilhelm Hein, Michael Snow, Peter Gidal, Ernst Schmidt Jr.,
etc.). Avant-garde film and with it media art, formed, so to speak,
the vanguard of this avant-garde of anti-illusion, and it also then
gained entry into the classical art forms of painting and sculpture.
The 1960s thus formed a watershed
between the epoch and practice of illusion and the epoch and practice
of anti-illusion. In the 1970s, the art of anti-illusion came to an
end in the public consciousness, for in the 1980s the painting of illusion
ruled the roost. Under the pressure of the mass media, which had developed
into the central site for the generation of illusion, the avant-garde
favored all the more vehemently destruction, deconstruction and anti-illusion,
the exit from the picture. With the return of figurative and expressive
painting, illusion too returned to the realm of art. The reward was
as momentous as it was astonishing: the mass media passionately applauded
this phenomenon and covered it excessively. The tabloids and illustrated
magazines thanked art that they no longer were the sole players in the
theater of illusion, and that the artist had shown himself to be a fellow
actor on the same stage. Thus the art of the 20th century can be squeezed
not only into the binary oppositions of figurative and abstract, material
and non-material, representational and non-representational, but also
into that of illusion and anti-illusion, in which the avant-garde defined
itself as anti-illusionary.
It was the media artists
of the 1960's and 1970's (avant-garde film and video art) who were mainly
responsible for the anti-illusionary mentality, and after their bitter
experience that the return of the art of illusion in the painting of
the 1980s pushed them to the sidelines, marginalized them and in many
cases even wiped them out, the younger generation of media artists of
the 1990s learned their lesson. They no longer placed themselves in
the anti-illusionary tradition of the media avant-garde, because they
saw in this tradition the cause of the avant-garde's failure, but rather
directly in that of mainstream illusion, for example of Hollywood films
or music videos, which these artists then appropriated or deconstructed
with the techniques of the slowing down or acceleration of shots and
sound-track, taken over from the media avant-garde of the 1960s and
70s. The names of Pipilotti Rist and Douglas Gordon may be named here
for such tendencies. This tendency to illusion is the real cause of
the narrative trend of the media art of the 1990s, of that triumph of
the eye which places itself at the service of the storyteller. Yet instances
of resorting to the avant-garde as well as to forms of the mass entertainment
industry of Hollywood and MTV are so numerous and mixed that it would
be wrong simply to assign the younger generation to the realm of the
dream factory. Precisely through the mixture of practices of narration
and illusion, as we know them from the mass media of film and television
from psycho-dramas to talk shows, with the practices of anti-illusion
and anti-narration, a new practice has in the best cases (for example,
Gabriel Orozco and Anri Sala) arisen, which we would like call "allusion".
The media generation of the
1990s assumes that every viewer already has a library of visual experiences,
fed by the mass media from films to billboards, stored in his head.
On this visual conditioning their works draw directly or indirectly.
They don't need to tell names, because the viewer knows who is meant.
They need only briefly suggest topics, places, subjects, and the viewer
knows what is being spoken of. Mere hints, explicit or symbolic, elliptical
or concealed references, are sufficient to charge the images with meaning
and significance. Little is mentioned explicitly, and the story is still
comprehensible. This universe of multiple references is that of the
famous post-modernism, from architecture to music, from art to film.
Quentin Tarantino's Pulp Fiction (1994) is a classic example of these
numerous references to the visual experience of the film goer. The charm
of these references is that they form a common set of assumptions possessed
by both viewer and author. Supposé is the key word of the aesthetic
of allusion. It is assumed, it is presupposed, that the viewer knows
this and that.
An aesthetics of the "given", which assumes and presupposeshas
become the central dogma of a whole visual culture. In the post-modern
universe of allusion it is assumed of any viewer that he knows all the
images, and the charm of the reaction lies in the reference to these
images, in the deliberate disappointment of expectation, in the deliberate
parallelity and conformity, or in the deliberate omissions and ellipses
(see Pierre Huyghe's film L'Ellipse). This allusive technique permits
the Scylla and Charybdis of illusion and anti-illusion, of narration
and anti-narration, to be circumnavigated. The author can narrate, but
through the allusive techniques of not naming names, of indirect references
or of covered-up identities, he can also rupture the narrative. The
author can illustrate figurative and concrete scenes, but through the
allusive technique also lend them a degree of abstraction and unreality.
The methods of allusion thus allow the artist to regulate the degree
of narration and anti-narration, of figuration and abstraction. In this
way it is possible to create works animated by an incredible pleasure
in story-telling, by an excessive urge to jump into the thick of a narrative
plot, into the flesh of a story, and at the same time to make visible
the bones of its structure and the grid of its script. The techniques
of allusion permit stories about the state of the world - for example,
by Gillian Wearing, Sam Taylor-Wood, Aernout Mik - that at the same
time continue the anti-illusionary and conceptual tendency of the media
avant-garde.
The fifty-one media artists
of the Goetz Collection presented at the ZKM exhibition take us on a
journey into the heart of the present. Most of the works come from the
period of the 1990s up to today. Like no other collection, the Goetz
Collection offers a survey of contemporary media art. This survey is
not only more extensive than that of any other European museum, but
it is also less arbitrary. The merit of the Goetz Collection is deliberately
to have assembled the phase of allusory art which came after the illusory
and anti-illusory phases and which has been decisive for the development
of media art today. The Collection not only offers an insight into contemporary
media art, but through this window we can also gain an insight into
the contemporary world. Not, however, the kind of insight that we have
grown used to seeing on television, in the press and in film, but one
enabled by media artists who show the mass media as a part of the world
and as a part of the eye and of the camera with which the world is viewed.
The allusive eye tells of the media and of the world, and its artists
tell of the world in other ways than do the mass media. These are dismayed
views and dismayed images into the global illusion of neo-liberalism.
These are images of an art whose visual vocabulary has a high degree
of complexity. This complexity is the core of allusion. The danger of
anti-illusory art was simplicity and tautology. The dangers of allusory
art are complexity and mannerism, but never the flight from the world
or the flight from the viewer. The allusive technique of narration in
the visual media signifies a further development of the literary plot
and almost a break with it, with the literary structuring of a narrative.
The visual narrative does not follow the arc and path of a verbal narrative.
It does not run on rails. Nevertheless, the allusive narrative follows
a script. It could be said that the media art of the 1990s up to the
present follows a script, is scripted. It does not follow the plot of
a story. A story is something other than a script. A script means rules
or codes. There are today not only dress codes, but also codes of behavior;
not only an obsolete code of honor, but above all codes of articulation.
In the mass media, in politics, in TV news, we experience daily the
subtleties and finesse of the code of articulation, how something is
formulated. How something is said is more important than its content.
The content is precisely how something is said and with what words.
News is scripted, behavior is scripted, the world, especially politics,
follows a script, an allusive script, where names are not mentioned,
where references are indirect, where what is most important is not explicit,
where information is concealed, where much is only assumed. This scripted
world corresponds in art to the scripted method. An aesthecis of assumption
is supposed to uncover a world of assumption respectively. The essence
of allusive media art consists of offering the artist the possibility
of rendering the script of the world recognizable through his own script.
Ideally, the allusive eye should make the script of the world visible.
Ideally, the allusive narrative should counter this script, or create
better, truer, profounder narratives about the world. Like no other
collection of contemporary media art, the Goetz Collection offers the
opportunity for a first encounter with this world of the allusive eye
and of the world as script.