Abstract - What's In a Name? The Ontology of Media Arts Authoring
a history of Media Arts presents unique critical and ontological challenges
to art historians and theoreticians alike. Using the Kuhnian model of
discipline matrix, i.e., working terms of engagement shared by practitioners
within disciplinary boundaries-previously called a paradigm--we find the
primary terms of our disciplinary matrix, at best, imprecise, and at worst,
mired in contradictory and ahistorical usages and definitions. One of
our first challenges is to undertake a historical hermeneutics. This inquiry
then explodes the definitional variety and models of media such as media
arts, computer arts, meta-media arts, science and technology by way of
an exploration of several of the conceptual contributions of Martin Heidegger
and Marshall McLuhan. As Heidegger articulated an ontology of technology
as a quintet of interrelated world-structures of ordinary experience such
as: equipment, products, nature, theory, and intersubjectivity, Marshall
McLuhan smashed the smooth banality of the media of his time [which he
then correctly called new media] to reveal media as a maelstrom of almost
uncontrollable forces and social consequences within which we experience
and define ourselves and our world. Thus, this current inquiry constructs
a foundational ontology of contemporary media arts. |