Abstract-
Ryan Pierson
Thinking Space: Mediating IBM’s Deep Blue in the History
of Computers
This
paper will examine the contradictory meanings underlying the representation
of Deep Blue as “the ultimate computer,” in IBM’s staging
of the Deep Blue/Garry Kasparov chess games of 1996 and 1997. By uncovering
the discourses around computing technology from artificial intelligence
and cognitive science in the mid-20th century to the computer’s
popular domestication in the 1980s, I hope to demonstrate that representations
of computers were originally determined by a popular imaginary of the
computer as thinking machine or sentient agent; this imaginary was thrown
aside with the “personalization” of computers and the rise
of the interface, which focused on the computer as a site of individual
spatial control. IBM succeeded in effectively grafting features from both
ages to construct a successful media event via a "man vs. machine"
webcast, in which the stakes for humanity seemed high but only served
to confirm how ubiquitous “the machine” already was. This
webcast, IBM was quick to point out, was only possible with the processing
power of the very same machines as the one challenging Kasparov. Information
processing was thus held in a moment of privileged contradiction as both
a threat of machine dominance over humanity, and the ultimate tool of
progress and utopia for humanity. The focus will be on how concepts of
space were shaped around each discourse, from the imposing size and physicality
of early processors invading the human space, to the spatially-controlled
and user-friendly “elsewhere” of the interface.
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