Abstract-
Karen Farley
(full
paper) http://hdl.handle.net/10002/438
Generative Systems: The Art and Technology of Classroom Collaboration
My paper charts the history of the Generative Systems, a groundbreaking
instructional program founded in 1970 by Professor Sonia Landy Sheridan
at the School of the Art Institute of Chicago, and traces its seminal
impact on the development of technological arts education. The work investigates
the program’s founding ideology, core curriculum, organizational
structure and operational dynamics in order to chart the ways in which
Sheridan’s methods of instruction gave rise to a new pedagogical
framework from which to explore the implications of emerging communications
technologies on art production. Drawing on primary and secondary source
materials, the paper offers a comprehensive account of the lifespan of
Generative Systems and links its development to the emergence of art and
technology studies at the post-secondary level.
From its inception as a radical teaching strategy to its implementation
as a formal program of study, Generative Systems has served as a model
of art/science/technology instruction. Sheridan’s unique curriculum,
promoting hands-on experimentation with high-speed communication tools
(Color-in-Color copy machines, digital painting software and Haloid photography,
among others), aligned engineers, scientists, industry representatives
and arts practitioners with a unique body of undergraduate and graduate
students for the purpose of exploring the creative potential of diverse
imaging technologies. Primarily, Generative Systems sought to provide
participants with collaborative art making opportunities by granting them
access to a vast array of industrial equipment, personnel and techniques
that had traditionally remained off limits to academic study.
The paper considers Generative Systems to have been an innovative research
center in which new ideas about communication instruments and their application
to art production could be tested in a real-world setting. Functioning
as an experimental learning lab, Sheridan’s classroom balanced the
needs and interests of students with the skills and experiences offered
by visiting scientists, industry executives and engineers. Also, the work
identifies the adaptive and participatory features of the wide range of
electronic and digital media that students interfaced with in the learning
environment and evaluates the skills honed by hands-on experimentation
with mechanical techniques and processes.
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