Abstract:
Michael Century
Encoding Motion in the Early Computer: Knowledge Transfers Between Studio
and Laboratory
Transcoding hand-drawn gesture into computer-animated trajectories is
among the fundamental operations of new media. How and where did this
techno-aesthetic innovation take place? This paper reports on interviews
with the scientists and artists responsible for this research, which occurred
during the late 1960s in a collaborative setting spanning experimental
animation practice and the earliest
research in interactive computing. In software studies, MIT’s Lincoln
Laboratory is well known as the site where Sutherland’s Sketchpad,
an early interactive graphics system, was developed. Less well known is
the work of R. M. Baecker, whose GENESYS system was developed at the same
lab from 1967-69. Baecker chose to work on the enhancement problem in
cultural expression in somewhat improbable setting of military-funded
Lincoln Lab. He brought in artist collaborators from the independent animation
community at Harvard, who served not only as test users but also contributed
to the definition of the basic functionality of drawn motion trajectories.
Inspired in part by Norman McLaren’s cameraless direct animation
technique, 2-D hand- gesture was encoded in GENESYS and mapped onto the
displacement of pictures. Baecker’s conceptualization of an artist-oriented
animation system was inspired in part by McLaren’s definition of
animation as “not the art of drawings that move, but the art of
movements that are drawn”. In his straddling of the distant social
worlds of experimental animation and interactive computing, Baecker may
be considered a pioneer of digital culture. Picture-driven animation was
diffused to the emerging interactive graphics community through a demonstration
film, and promotion by Ted Nelson in Computer Lib/Dream Machines, a crossover
text reaching countercultural readers. Nelson praised the elegance of
the system for its simplicity, and as the best example to date of “how
computers should be used in the human world”. In the early 1970s
the system underwent a second iteration in California at Xerox PARC under
Alan Kay’s sponsorship. There, the concept of hand-drawn motion
trajectories was an early application within Kay’s influential pioneering
research program into “dynamic personal media”. Re-written
as a demonstration application in the object-oriented SmallTalk language,
the second system permitted the animator to create and modify movies in
real time. It was developed in a three-person team of artist, designer,
and programmer, and was furthermore notable as among the earliest articulations
of interaction style in terms of “conversationality” and “extensibility”. |