Abstract- Immersive and participative environments Immersive
and participative environments in this text are spaces which use computing
systems to promote a state of perceptive illusion and which incite the
visitor to participation stimulating and impressing sensory perception
through multimedia resources. In Erkki Huhtamo's (HUHTAMO 1995) examples
of different immersion technologies that alter the mind, causing illusion,
it is possible to distinguish technologies that induce to these perceptive
states as internalized and externalized immersive experiences. Chemical
drugs and religious rituals clearly induce to internalized experiences,
while television, the cinema, virtual games and computing systems that
create media scenarios, like immersive environments which can be acoustic
or visual, offer the possibility of experiencing immersion collectively,
in groups, as externalized experiences. |